Entering the room with a projector symbol above it, we can place the card into the proper section of the projector in the center of the room. Lastly, note that the 2nd and 6th hooks are circled on the desk. This was extremely helpful. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill Click the three panels you memorised. It is a game played in landscape and it's playable on Desktop and Mobile on www.gamepix.com. Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Pan right to the last room and input the statue combination into the pillar. But, despite our best efforts, the button does not work. Pan right and place the head on the stake under the picture. Switch to the dark dimension and use the yellow card on the left cabinet. As earlier: from left to right, it's the first, fourth, second, third, fifth. We can now enter the room it was hiding, which has an eye symbol above it. ! Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Return to Gustav's office to see him leave for his studio. Open the fish door and give Adam the fish. Using the broom handle, however, we can bring both down simultaneously, exposing a hidden compartment which hides a gear. Press: yellow, green, green, red, red, red. Placing the dish inside the oven, we cook the rat according to the recipe. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Note the three hooks on this screen and the three on the next. February 13, 2023. this one works. Using the hints from before, we click certain quadrants of the map in order. Jonah was, like the others, a serial killer who had at least seven known victims. Entering it, we see a small gallery of insects which have various symbols below them. Heading back into the hall, we travel to the left end of the hall and head inside the music room, placing the mandolin in the rightmost statue's hands. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Exiting the room, we travel all the way to the far right of the hall. Bird cage in one hand and a cane in the other, she requests our aid in catching her bird. The proper solution gives us a small scuplture with a final symbol for our projector. Taking a photo for reference, we reenter the projector room. Press the buttons to hammer the eye sticking out from the jug. Inside we're reminded that the power's out and we can't access anything within. After closing it and noting the pocket watch beside it, we enter the library. Solving it gives us our answer to the second puzzle in the figure room. Entering the door to the right of the plants, we see more plants, a lamp, a bowl, and a hook above the bowl. Opening the door to the left of the sculpture holding a bowl of blood, we see inside a collection of statues of varying weights. Forgotten Hill: Wardrobe I. Grandma's Delicious Cakes. This game takes place a year after the events of Forgotten Hill: First Steps. You need to quick enough so the eye doesn't retreat back into the jug and I believe the sequence is random. I assume you know your way around the museum by now, so I'll be brief. Place the pumpkin, shirt, tentacles, arm, and hat on the cross in the background. After doing such, colored lights are triggered. This game has received 68 votes, 48 positive ones and 20 negative ones and has an average score of 3.8. Down from the ceiling comes a shirt on a chain, and we collect it. Forgotten Hill Disillusion: The Library is a new chapter in the Forgotten Hill series. Forgotten Hill: Wardrobe 2. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. Returning to the hall and moving right, we enter the door with an owl symbol. Speaking to the one at the table, it informs us that it is too weak to move due to hunger and wants something to eat. Use the scalpel on the creatures red/green lights to get two. Using the sweetener on the wall to distract it, it can be stabbed with a sharp pencil and killed, allowing us to add it to our inventory. We take note of this for the future before opening the door to the left of the tank, showing a display of fish fossils with one missing. Input the bubble sequence with the green buttons: bottom, top, top, bottom, top. Placing the starfish into the door causes it to open. Retreating to the tool room/janitor's closet, we take the gloves and use them to collect the tentacles from the bowl on the floor. Trying the "Sculptural Arts" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this last section. Now flicking to the true reality, we feed the monster the brain and it gives us more poop. Choosing to power to the symbol in the control panel with the hammer allows us to play a curious game of whack-a-mole with the pots in the left exhibit. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. Play Forgotten Hill Disillusion: The Library, Forgotten Hill Disillusion: The Library (Android, Android Tablet), Forgotten Hill Disillusion: The Library (iPhone, iPod Touch, iPad). Use the sickle to cut the rope holding the statue up. Use the gears on the owl and zoom in. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Returning to the end of the hall, we can finally open the door with all of the emblems. There are two statues in this room labelled I and IV. Will you solve the mystery and escape? Inside is the Captain, a tentacle faced beast. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. The tapping of an impatient old lady with a cane. Do you want to have the best experience of this visit? Round 2: move right down, shield left up up, shield left up, shield left, shield left down down, shield left up x4. This comes after the previous game, Forgotten Hill: Mementoes. Opening the safe by getting all of the lines upright opens the clam on top. Switch to dark dimension and rotate the four triangles in the electric panel spot: top two face away from each other, bottom left points lower left, bottom right points upper right. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. By clicking View Page, you affirm that you are at least eighteen years old. Now the door to the chute is open and the last nynchkuddy can escape. Correctly inputting the symbol causes the projector and cabinet to rise into the air, revealing two lines of gears. In the bottom left corner of the room is one more shark tooth. Once again, we exit the wing and go to the "Lost and Found". Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. We return to the "Lost and Found" booth and grab the crowbar. Exit the kitchen and go back to the two doors + skull painting area and unlock the right door with the key. Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. We add new games every day and only the best games! Using the pincers, we remove the nails that were imbedded in his head and he is able to leave now that the pain has significantly lessened. Click the left one. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. JayIsGames.com is a leading Flash and Online game review site. Inputting the coin into the slot of the machine reveals that it's another Balzhared machine. Placing the cheese in the trap, we exit the room and return to find the bloody, mangled corpse of our rat. After attracting the victims (all four being female) to her home, she stunned them and used them as guinea pigs to test the serums and poisons she produced. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. This in mind, we take the pincers, gold key, and paintbrush with us to the kitchen rooms in the library wing. Switch to the dark dimension, lower the elevator and feed the lizard the brain. Why in the fossil room at the other end of the hall, of course! Switch to the light dimension and enter the librarians study through the door on the left. Return to the music room in the light dimension. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Returning left and entering the room with the kitchen symbol, we can open the cabinet with our key to procure a bottle of wine,some sweetener, andanother lost book. Round 2: move left down, move down, shield right up, shield up, shield up left, shield left. Take the. However, these poor children are trapped and cannot help themselves. Espaol - Latinoamrica (Spanish - Latin America), https://store.steampowered.com/app/1133930, https://www.youtube.com/watch?v=m7ebiqW1aZk, https://www.youtube.com/playlist?list=PL3AISiWybyWfQkzIBrfTjuyUfLMNG44_Y. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Returning to the true reality, we can now see symbols telling us to switch the sun and moon. Use the map on the blue fish's tank in the first room. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. Even though this is just one chapter, they still managed to maintain the creepiness. In the process, however, it falls over. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. Solution: time: 90; temperature: 120. Scurrying back to the elevator, we retreat to the first floor. A year after escaping from Forgotten Hill, you end up in a museum and library to learn more about all the scary things you've encountered so far and regain your sanity. After adding the photo to the gallery, the safe disappears and reveals "The Eyepiercer" sword. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. Take a photo of the left picture this time. A puzzle pops out from below the cage. Exiting the room and heading right, we head to the skeletons in the hall. Pan right and open fish door. Completing it grants us a pearl that can be returned to the clam, opening the safe and revealing a key. After taking a photo, we head to the locked panel above the angel statue and open it with our newest key. Zoom in on the screen and use the card on the projector with two circles. Pull on the rope again to raise the elevator. We take the sheet from off the painting. Read "The Increbile inventions of Mr Clockwork" and learn how the Code Generator works. 24.7K. Pan left three times and enter the projector room.
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